Home

Angel After the Fall 4

  • Jun. 27th, 2009 at 7:51 PM
Yard


Angel: After the Fall

Issue 4

 

Plotted by: Joss Whedon & Brian Lynch, Scripted by: Brian Lynch,

 

Illustrated by: Franco Urru, Colored by: Jason Jensen, Lettered by: Robbie Robbins,

 

Edited by: Chris Ryall

 

Cover by: Franco Urru, Colors by: Paolo Maddaleni



Where we Are: In Hell. Specifically we’re in the Los Angeles region that has been pulled/yanked/city-napped into Hell by Wolf, Ram & Hart in retaliation for Angel’s having thwarted an important client of theirs – The Black Thorn. This takes place immediately following the end of AtS: Not Fade Away.



Page 01:
Flashback to the night in the alley: Angel is wrestling with a demon and hoping that Connor was able to make it far enough away not to be endangered. He notices that Gunn is missing…


…And undergoes a wrenching teleportation. Now he is on top of a building and there are signs in the background that they’re not on Earth anymore.


Commentary:
As we know, Team Angel was separated during the battle. This explains how. We also know that Gunn is missing because he’s been dragged off by vampires to be turned. And, Connor didn’t make it out, either.



Page 02:
On the streets below, a zombie is attacking a confused and terrified couple. Angel jumps to the pavement to get back into the fight… but there’s a problem that he doesn’t notice until after he jumps… his heart is racing.


Commentary:
Notice as well that behind Angel, we see both the sun and moon sharing the sky. This plays havoc with Nina the Werewolf.



Page 03:
Angel lands atop a car… he’s bleeding from the nose, his legs are broken, back too. And his heart continues to race.


From a short distance away, Wesley strolls up to him. Around them a fire burns and a tentacle is breaking up through the street, grasping.



Page 04:
Wes tells Angel he’s sorry about what has happened (whether about Gunn specifically, or more likely, about the Hell around them is unclear).


Now: Angel continues healing using a slimy creature and a bunch of those mystic, made-up words that BTVS and Angel regularly threw out there. This would be following his injuries caused by Illyria last issue.


Commentary:
By the way, I dutifully started looking up Angel’s gibberish to see if it was an actual language being used… even though that seems a bit geeky. It appears that it must be some sort of demon language that hasn’t made it to the internetz yet. And also, notice the demonic face on the book – W & H apparently had their own version of the Necronomicon at some point and it remained in the L.A. office. Pretty sloppy of them, really.



Page 05:
Angel completes his healing and he and Wes exchange words.



Page 06:
Angel complains to Wes that he wants out of Hell. And, the only way to do that is to pretend that nothing’s changed, because W & H purposely took away his vampire nature in order to bring him low. He’s going to prove that even as a human being, he can still fight against them.



Page 07:
Wes sympathizes with Angel’s desire to continue fighting like he always had, but since Angel is now human, it appears foolish and untenable.


Two beautiful ‘women’ appear in a warm light behind Wes. And, well… I have to quote Wesley here:


Oh, my. Maybe it’s my time… maybe I walk into the light… I can’t leave now! He needs me! Angel, you need me, right? Because if you don’t—


But of course, the two sudden women grab Angel to tell him they’ve come for him and completely ignore Wes… who responds:


Well that was a short-lived excitement.


Commentary:
Well, I found it funny, anyway.



Page 08:
The two women continue with their summons of Angel, thusly:


Come with us.

Into the light.

Walk into the light.

Light blue Acura.

Walk into the light blue Acura.

It’s in the garage.


Commentary:
And, I remain amused. We also get to see the Dragon, hanging out in front of W & H. He follows behind Angel, but what’s important here is Gunn is watching all of this occurring from the shadows.



Page 09:
Gunn and two of his followers swing for W & H from the roof their on. Meanwhile, Spike is being confronted by the SharkHead Lord. He’s there to inform Illyria that she should send a champion to challenge Angel (as per last issue when Angel challenged all of the Lords for control of L.A.). Spike tries to tell them that he’s a co-Lord and can speak for her – but they don’t buy it.


Commentary:
The chick in the bikini is Maria from Spike: After the Fall. She may look human, but she gets spider-legs that erupt from her spine. And also, notice that below Gunn is a pair of eyes and a couple of fingers poking through a fence… and those hooks hanging from the roof – creepy.



Page 10:
The Lord presents a gift for Illyria… a shaft that can end an immortal’s existence. Spider is very interested in the object – Spike? Not so much.



Page 11:
In the meantime, Illyria is acting as unstable as ever. She’s obviously throwing a temper tantrum for some unknown reason. But while Spike and Spider talk about their plans (she wants to kill Angel, wipe out the other Lords and stop hiding – he says they’re not hiding, they’re staying out of the way while saving the day) they also time shift. Interestingly, Spike is now standing with a scythe in his hands and Maria is lying headless at his feet and he’s again dressed in his long leather coat.



Page 12:
Maria (aka Spider) and Spike continue discussing Angel’s unlikely survival no matter which way Spike goes. In the meanwhile, Angel and Wes are being driven in the car to Silver Lake… where things are demonic, but not really as Hellish as you’d expect.



Page 13:
Which makes sense, as Lorne is the Lord of Silver Lake?!


Yep – ‘tis true. And, he has a harpy on his side whose song keeps “everyone centered”.


Commentary:
In case you don’t recall, Lorne was feeling pretty crappy in Not Fade Away. First and foremost because he abandoned his friends when the chips were down, but also, because he shot Lindsey dead. Violence was never something that Lorne was into and he needed to retreat once he’d slain the evil ex-lawyer. Now we find out that he didn’t get far before L.A. went to the demons.



Page 14:
Lorne tells Angel he’s been keeping an eye out on his friends from this sanctuary. He also tells Angel that he knows about the Challenge and isn’t very happy that Angel is risking his un-life so foolishly (not knowing that it would actually be risking his un-un-life at this point). But Lorne assures Angel that he’s still on his side:


I told them to go screw it. It came out “No, thank you, Sir, please leave my little safe haven alone,” but the tone was 100% “Go screw.”


But, he also has something important to show Angel….



Page 15:
Lorne shows Angel the champions that are being gathered to fight on the Lord’s behalf… since, you know, the Demon Lords of L.A. would never actually risk their own necks. Among the contestants is a T-Rex and, more worryingly, a She-Skip… all armored the way he was and we remember, don’t we, how tough Skippy was?


But, Lorne has a plan to help unofficially (as officially, he’s sworn to stay well out of things in order to protect Silver Lake from hostilities with the other Lords).


Commentary:
I’ve always felt badly for Lorne for being pushed into killing a human being, but I’m disappointed in him here for not fighting. I guess I can understand his reasoning (and the fact he just isn’t a warrior), but still… disappointed. And, he looks awful in that yellow suit… with red epaulets?! Grotesque. You have to admire the fashion-bravery though, especially the over the top crown.



Page 16:
Lorne’s unofficial help is to re-introduce Groosalugg! We haven’t seen Groo in forever since he realized that Cordelia was too attached to Angel to ever actually fall in love with him. Somewhere along the line, he’s managed to get himself a winged stallion, too.


Commentary:
Alas, Groo doesn’t look a thing like Mark Lutz. Not One Iota.



Page 17:
Wes and Lorne have a discussion about Lorne’s less than thrilled reaction to Wesley being there… basically Lorne acknowledges that he’s not sure that allowing a ‘representative’ of the evil law firm into his sanctuary was a great idea. But Wes tells him he may not have had a choice in working for W & H, but he intends to help Angel, anyway.


Meanwhile, Gunn and his vampire cronies have just finished searching for something, but failed to find it.


Commentary:
It’s possible that Gunn is looking for another glowing orb, like the one he stole off of Kr’ph’s dead body in the arena. I can’t recall if Angel has something unique in his HQ and I don’t have the other three issues in front of me.



Page 18:
Gunn doesn’t get what he wanted, but he does snag a snapshot of the gang with baby Connor before things went bad.


He’s also left Angel a surprise.



Page 19 & 20:
KABOOOOOOOOOOOOOOM.


Good-bye W & H, L.A. office.


Commentary:
I also have to mention here that the electrical dude that Spike got zapped by in Spike: After the Fall #2 was never, ever seen in W & H, except in that issue. So, that entire interlude that I bitched about so much over in those reviews has even LESS point in retrospect. That still pisses me off. But, back to THIS review….



Page 21:
Gunn stands in the midst of the destruction he’s rained down and feels good, grinning with those vamp-teeth.


At the same time, Wesley, while talking to Lorne, suddenly fades away. We do hear enough before he vanishes to know that he’s afraid for Angel’s state of mind. He believes that Angel may be on a martyrdom trip, and well, that never works out well for the guy doing the martyrdom.



The Good:
The answer to the cliffhanger last issue where Angel reveals to us that he’s now human.


The little bits of humor were welcome since this storyline (like much of Angelverse) is so dark. Among these were the lovely ladies Lorne sent and of course the green demon himself.


Seeing Groo, again! I really want to know what in the world he’s been doing with his time… and where did he get a flying horse?


Gunn’s destroying Angel’s HQ. Was he destroying it because it was W & H’s or because it was Angel’s?



The Bad:
I didn’t find anything badly done in this issue. But, I do have to mention that Groo doesn't look one whit like the actor who portrayed him.










The Score:
This issue did a good job of providing explanations to what happened to Angel, Groo and Lorne while moving Gunn’s plot arc ahead. Everyone’s reaction to Wes continues to sadden me, as does Gunn’s fate. But, I have to say his blowing the high rise sky high was pretty awesome.

4.25 out of 5.0 stars.

Angel: After the Fall Review

  • May. 30th, 2009 at 5:32 PM
Yard


Angel: After the Fall

Issue 3



 

 



Just a Note:
I’m happy to report that Angel’s S6 has continued in Angel: Aftermath and I think it has started out generally stronger than After the Fall ends up being.

 

 


Plotted By:
Joss Whedon & Brian Lynch, Scripted By: Brian Lynch,

Illustrated By: Franco Urru, Colored By: Jason Jensen, Lettered By: Robbie Robins,

Edited By: Chris Ryall

 


Cover By:
Andrew Robinson

 

 



Where We Are:
In Los Angeles. In Hell.

 

 



Page 1:
Angel goes flying through a window and into the interior of a spacious apartment. As we know from Issue 2 – Illyria is annoyed at him for annoying her ‘pet’, Spike.

 

 



Page 2:
Angel lies stunned on the expensive carpeting as Illyria follows him in. Suddenly without warning, he’d once again Liam – wondering who the crazy lady is and what she wants.

 

And then, he’s back to Angel. He figures out quickly that he had just experienced a timeslip… Illyria’s being affected by being in Hell and she’s time-displacing like she had done when she first showed up in the W & H offices.

 

 



Page 3:
Angel continues trying to avoid Illyria’s punches. He, obviously, has little effect on trying to fight back. What’s important here, however, is what Illyria observes about Angel:



“You’re half of what you were.”



It’s a little foreshadowing of something we will discover at the end of this very issue. And, it’s something that was also hinted at in the first two issues (Angel’s getting beaten up so easily, his using a parasite to help heal).

 

 



Page 4:
Angel pulls a gun from a former victim… either of Illyria’s or whoever was there before her and Spike took over the place. He demands to know what Illyria knows about the Westwood stadium massacre… remember, there were Sanskrit ruins that led him to suspect Illyria in the first place. You add the vampire victims, and he’s thinking Spike isn’t so “soulful” now, what with Hell being everywhere.

 


He’s wrong, of course. As we know from Spike: After the Fall, the other vampire with a soul was out playing the hero. It was actually Gunn who attacked the human vampire victims, and killed the Lord of Westwood. He’s after some sort of mystic discs to “save everyone”.

 

 



Page 5:
Alas, Illyria doesn’t really care about guns. Plus, she’s really fast when she wants to be. She easily disarms Angel…

 


And pins him to a wall by driving knives through his palms! Ew.

 

 



Page 6:
Illyria hesitates to kill Angel (but, of course!). As she is holding the knife to his face and telling him that he is “sullying my eyeline” with his presence, they are again timeslipping: Angel as puppet guy, a possible future Angel (I didn’t catch it at first, but if you look closely, you’ll see he’s aged… another foreshadow?), and little baby-Angel.

 


They “pop back” to the here and now.

 

 



Page 7:
Spike finally decides that Angel has had enough and tries to call her off. Illyria isn’t ready to let things go… I believe, by her dialog, because she’s having trouble “moving forward”, possibly an allusion to the fact that she keeps timeslipping into the past when she becomes stressed (From Spike: After the Fall, we also know she has a habit of slipping into being Fred… more timeslipping?).

 

 



Page 8:
Fortunately for Angel, this is the time when the dragon shows up, crashing through a wall.

 

 



Page 9:
Illyria is pleased. This is a battle she can really get into… instead of winning far too easily. She offers the dragon the first strike….

 

 



Page 10:
… he reacts by blasting her with his flame-breath!

 


Illyria
lies on the floor for a moment, before looking back at the dragon… “More.” she says.

 

 



Page 11:
While Spike unpins Angel, he’s concerned with who else might know that he’s there. His palatial estate has been an oasis of calm in the turmoil happening through out the rest of the L.A. area and he obviously doesn’t want a demon horde crashing the place.

 


Above them, the dragon flies into the sky with a blast of fire and Illyria pulling on it’s face spikes…

 



(Angel, to Spike): “Right about now, I’d say anyone in a twenty-block radius who happens to be looking up [knows they are there] he deadpans.

 

 



Page 12:
In the air, the dragon manages to wrap a long tongue around Illyria and drag her into its mouth. He clomps down on her.

 


While Spike and Maria
(from Spike: After the Fall, she has spider-legs that pop out of her spine) exchange words about what to do about Angel’s arrival, in the background the dragon raises its head up….

 

 



Page 13:
…And spits Illyria out… with a big “PTTTTTTU”… LOL… that’s great!

 


In the meantime, everyone is completely ignoring the two as Angel and Spike continue their grand tradition of arguing. First about Angel destroying the good thing Spike has going, then the dragon using Illyria as a spit-wad to destroy his fountain of blood, then Angel’s still trying to figure out who killed the Lord of Westwood and finally about Illyria’s erratic behavior.

 

 



Page 14:
Interrupting the arguing, Connor appears from off panel.

 


In the background, Illyria kicks the dragon in the chin.

 


Connor explains that Spike is on the good side… which Angel, naturally, is hesitant to believe.

 

 



Page 15:
Connor explains that Spike has been rescuing refugees and has them set up in a large underground basement suite. Spike has also been training a she-army to fight in order to act as protectors to the mortals.

 


Angel isn’t happy. He’s back to square one. Illyria is also unhappy because he stops the fight between her and the dragon before she has sated her bloodlust.

 

 



Page 16:
Angel leaves, grumbling that things are easier when Spike is killing people. The dragon follows him back to W & H.

 

 



Page 17:
Wes awaits his return. Wesley warns Angel that the Lords are meeting to decide what to do about the death of Bruge’s son… whom Angel killed.

 


Angel puts together the fact that the massacre with the ruins inscribed and the death-by-vampires-victims were a set up to frame Spike. Somebody
(guess who….) was trying to instigate a battle between Spike and Angel.

 


Something that, I should mention, is awfully easy to do.

 

 



Page 18:
The remaining seven Lords of Los Angeles are in a meeting. The other Lords are not sure that they want to destroy Angel. If it wasn’t for him, there’d be no Hell in L.A. right now. But, Bruge is insistent that he wants Angel.

 

 



Page 19:
Angel crashes the party, with Wesley in tow.

 

 



Page 20 & 21:
Angel demands a duel with Bruge for his new domain. The Lord decides he’ll assign a champion to fight Angel on his behalf, instead, but the duel is accepted with that caveat.

 


That isn’t all though. Angel challenges all of the Lords. If he wins, he becomes the new Lord of Los Angeles and ergo, there will be less of the slavery and death going on.

 


I’d like to just toss in here that the Lord of Santa Monica is the same type of land-shark demon that was a loan shark in “Tabula Rasa” in Buffy, S6.

 


Anyway, Angel’s rash decision is accepted by the Lords. In two days, they will all send their champions against Angel for control of Los Angeles.

 

 



Page 22:
Throughout this whole exchange, we’ve seen Angel is still injured. As he’s leaving the meeting with the Lords, we get his thought bubble letting us know the secret that has been hinted at for the past three issues:

 

 



Angel is no longer a vampire!

 

 



The Good:
Let’s start with the cover – I love the Illyria portrait and the reflection of Angel’s dragon-pal in the axe head.

 


I really like the Spike/Illyria interaction. And, I like how Spike’s “Hugh Hefner-ing” is all an act to hide the fact that he’s got human refugees hidden away and is raising an army to guard them.

 


The Illyria vs. Dragon fight is a highlight, especially how most of it isn’t taken seriously and is, if fact, taking place in the background of others’ dialog scenes. There’s something very Joss-like in that, I think.

 


I like how Angel still is working on his mistaken assumption. No one knows, yet, that Gunn is the real problem.

 


Obviously Angel’s reveal on page 22!

 

 



The Bad:
Well… considering Angel’s current status, the fact that he’s taken as much punishment as he has seems… misleading. Especially when we see Illyria punch him in the jaw this very issue! And, since when can Illyria be stabbed with a knife successfully? I guess it isn’t a big deal, but there’s something dishonest in how they hid Angel’s mortality from us.

 

 









The Score:
Things are heating up in Hell! Angel’s ploy against the Lords of L.A. seems ill thought out by him, considering….

 


And, then there’s Wes’ continued ambiguous involvement which I find interesting. Illyria’s attitude toward Spike is amusing and I had fun with the battle against the dragon. I liked Connor putting Angel in his place regarding Spike’s actual role in protecting the civilians and how quickly Angel figures out he’s been played. But, he still doesn’t get who is behind things, yet.

 


I liked the flow of this one, too… I give it
4.0 out of 5-stars.

 

 

Angel: After the Fall #2 Review

  • May. 9th, 2009 at 1:31 PM
Yard

Angel: After the Fall #2

 

Plotted By: Joss Whedon & Brian Lynch, Scripted By: Brian Lynch,

Illustrated By: Franco Urru, Colored By: Jason Jensen, Lettered By: Robbie Robbins,

Edited By: Chris Ryall

 

Cover By: Tony Harris



 


 

Where We Are: After the defeat of a W & H most-valued customer consortium that went under the name the ‘Black Thorn’, the multi-dimensional evil law firm turned on Angel and his team for their betrayal. Using their considerable power, they sent an army after Angel, but even more impressively, they’ve dragged Los Angeles, California into Hell along with everyone who’d been living there. Angel’s former group has been spread around L.A. to cope on their own. Spike and Illyria are in Beverly Hills with their own demon problem (see Spike: After the Fall). Lorne vanished before the big brawl. Wes was killed in AtS: Not Fade Away, but is still in the ‘new Hell’ as a representative to W & H. And Charles Gunn, who had been mortally wounded, was dragged away by a vampire and turned.

 

 

Page 1: Angel is in the W & H garage with one of his many sport cars. Wes is at his side and the air between the two is obviously tense. With the killing of the Demon Lord Bruge’s son, Angel needs to get to Santa Monica – he tells Wesley he’d really rather not have him come along.

 

 

Page 2: Angel drives out from the relative peace of the W & H building and out into the chaos that L.A. has become.

 

The whole scene is drawn so that we see it as if we were in the backseat of Angel’s car and looking front through the windshield over his shoulder. That was a neat choice.

 

 

Page 3: In Westwood, Angel has an awkward meeting with Nina, the half-werewolf, not quite in control of herself that he briefly dated before all Hell, literally, turned loose. He’s looking for Connor, but finds his son is off in Westwood investigating a Lord’s death… and presumably wishing to rescue any of the humans the Lord may have had enslaved.

 

 

Page 4: Sometime later… In Westwood: There is a free-for-all among the demons to decide who is going to be the new Lord of Westwood. Angel wades in to the brouhaha, looking for Connor and people to save.

 

 

Page 5: As Angel kills some of the larger specimen of demons his mind is on his son. Well, I’ll just quote his thoughts here:

 

…I mean, this is literally the second time I punched his ticket to Hell, not many fathers can say that. He and I are probably back to square one. It’s going to take a while before I earn his trust. Before I deserve it.

 

 

Page 6: Naturally, Angel’s big angsty build up to meeting with Connor again is completely undercut by the young man; he just wants to know what took him so long to show up. Putting that “Destroyer” title to good use, he has one demon run through with a spear like a fish on a spit. In the other hand, he’s got a sword that looks almost as big as he is tall.

 

 

Page 7: Angel informs Connor about killing the son of a Lord, which of course, now paints an even larger target on his own son. Connor blows it off – again, he just wants to know where Angel’s been the last few weeks.

 

 

Page 8: The Angel/Connor bonding scene doesn’t really get a chance to get off and running though. You know Angel - it takes him so long to get to the point when it comes to his feelings and all. And, right now, Gwen is taking center stage. She’s found something disturbing and considering where they are, when she says disturbing she really means it.

 

 

Page 9: Switch to Gunn’s pad: he has the telepathic ‘fish’ webbed down to a bed. We find out the ‘fish’ calls himself George. Gunn tries to make the fish believe he’s one of the good guys.

 

 

Page 10: George tries to assess his new situation: See he’s the reason that Gunn attacked the Demon Lord in last issue – the jazzy-cool looking Kr’ph… who got himself good and dead by Gunn’s team. They grabbed the telepath and an orb that was within the Lord’s body.

 

It’s obvious with the conversation that Gunn has big plans. He’s also really pissed at being turned and puts the blame and his rage entirely on Angel.

 

 

Page 11: Gunn has a major hate-on for Angel’s “giving up on everything. On us.” But he’s determined that he’ll be the one to save everyone from what Angel has allowed to happen – if he can get over his anger-management issue – he clocks poor George.

 

 

Page 14: It’s not about the soul! I’m living proof of that!

 

Gunn rages, sounding a few letters short of a full alphabet, if you get what I’m sayin’.

 

 

Page 15: Gunn placed the Orb from Kr’ph at the foot of an altar, which appears to be made up entirely of dead, rotting demon corpses. Charming.

 

 

Page 16: Back with Gwen, she’s showing Angel and Connor what she’s found in the stadium… which is demons torn asunder. Both boys knew of Kr’ph, but only Angel knew how such a “bottom feeder” became a Lord in the first place. We find out both the name and general power of the Orb that Gunn now possesses. In addition, Gwen informs them that vampires did this massacre. She knows this ‘cause:

 

A few ladies told me. Not so much with words, but with their necks and horrified dead expressions.

 

 

Page 17: The walls have been painted in bloody fingerpaints. Connor wants to know who did this, Angel claims to not know, but we get from his inner thought square that he already knows who did the deed. He sends Connor to collect his dragon-pal.

 

 

Page 18: While Connor is off to get the dragon, Angel is in his convertible and racing toward… “All signs point to it. It was bound to happen. Our paths were going to cross. I should have handled this before. No time like the present.”

 

Spike.

 

This scene can only take place after Spike: After the Fall because the second heroic vampire is not with his ragtag group of refugees now. He’s in a swanky estate surrounded by women of different skin colors and species. But, all of them are gorgeous, amply bosomed, bikinied, and doting on him hand and foot. And, he’s spinning a tale which grossly distorts his role in the final battle in the alleyway.

 

 

Page 19: Okay, its not just a distortion, it’s a bloody fable about the last battle in the alleyway in which Angel is blubbery and they’re facing down the Devil himself and Spike is the brave one shouting in Satan’s big, red face.

 

The ladies drink up the studly bravery of our hero’s alleged exploits.

 

 

Page 20: Angel busts in on Spike’s tale, snarking it away:

 

After he led us to victory, we proclaimed we’d be friends forever and did a synchronized hand-jive at the big carnival. Hey, Spike.

 

Someone’s seen Grease.

 

Among the sycophants is Spider – the girl with the arachnid legs that can spring from her back which Spike was fighting in his comic. Nice to see old enemies becoming allies. She also says something that will have greater relevance later – that Angel is “reeking of magic”… there’s a specific reason for this aura.

 

 

Page 21: Angel informs Spike he needs to talk to him, but the busty chicks have something to say about that. Another of Spike’s new team is the nose-less ‘commandant’ chick serving ‘Princess Annoying’ over in Spike: After the Fall.

 

Anyway, Spike being who is he, acts childish and Angel gets bossy and it all turns wrong – as things always do when these two don’t stay away from one another.

 

 

Page 22: Spike’s big mouth gets him punched in the face by Angel… again.

 

 

Page 23: Spike and Angel share more words… and Spike gets another fist to the face. Angel is there because some ruins on a wall written in blood back at the coliseum were in Sanskrit. Angel’s made the wrong assumption. He’s there to find Illyria, thinking she had something to do with getting the Orb, but we already know that it was Gunn who attacked and slaughtered the demons there. How this tracks with the drained girls, I’m not getting. Unless Angel actually believes that Spike was involved in the humans’ slaughter while helping Illyria?

 

This seems like muddled thinking. On the other hand, Angel has never believed in Spike, unlike Fred for instance. Since they’re in Hell, I guess it isn’t a stretch for Angel to suspect that Spike may be giving free reign to his vampiric side.

 

Unfortunately for him…

 

 

Page 24: …he finds that Illyria is there. And, she’s quite annoyed that he is ‘irritating her pet’.

 

 

The Good: Making Gunn the ‘big bad’ of the plot continues to pay dividends. Especially with the new twist of his wanting to “save us all”, while at the same time it is obvious that he is not in control of himself thanks to being turned into a vampire.

 

Skipping the angst-ridden Connor/Angel thing and going directly to a “hey, where the hell you been” thing was the right choice. We’ve all had enough of whiney Connor to last forever, I’m sure. Plus, Connor gets to kick some ass here in keeping with his character history.

 

I continue liking the artwork – especially the bold coloring.

 

Momentum: This story actually reads like it is leading somewhere – which if you’ve read my review of Spike: After the Fall, you’ll find me bitching about its lack of the same thing.

 

 

The Bad: There are things that are thrown in from Spike: After the Fall which you have no clue about if you didn’t put money down on that title. I don’t think it would have killed anything for an asterisk and a note – guess that isn’t a real big deal.



  Connor, the Destroyer.

 

  Spike, the Decadent.


  Illyria the Violent.



The Score: While there are no major jumps forward in the plot, we can see where things might be leading. Gunn’s trying to be the hero still while driven by his demonic rage is sorry to see. Gwen, Connor and Angel all have some good scenes and Spike’s introduction into the story is handled alright. No glaring problems jump out in this issue, but nothing fantastic does either. It’s a workman-like issue building toward the Gunn/Angel conflict:

 

 

3.50 out of 5 stars.

 



Review: Angel - Blood and Trenches #2

  • Apr. 29th, 2009 at 3:24 PM
Yard

Angel: Blood and Trenches #2 (of 4)

 

 

Story & Art: John Byrne

Letters By: Neil Uyetake

Edited By: Chris Ryall

 

 

Where We Are: Angel is living in New York as WWI rages across the Atlantic. When he sees in the paper that British soldiers are being found completely drained of blood with no natural explanations, he sneaks off to investigate, suspecting vampires.

 

There, he meets pretty Aid Station worker Lady Margaret. But, he also runs afoul of some grunts who find him suspicious. A Colonel arrives by the name of Wyndam-Pryce who wishes to eradicate the supernatural menaces plaguing Britain’s troops as well. Angel’s nature is revealed when he is exposed to the dawn’s early light.

 

 

Page 1: Angel, his arms bound via strait-jacket, bursts out of the window of the room he’s been held in.

 

 

Page 2: With some fancy footwork, he manages to get a canopy of snow onto his back in order to smother the growing flames (as an aside, it’s difficult to imagine he’d have time to do all of this… on the other hand, Spike managed to walk miles covered in nothing but a little blanket after an RV crash in BTVS: S5). One of the soldiers manages to shoot him in the back.

 

 

Page 3: The snow pack doesn’t smother the flames for long and Angel is again burning. He makes it to a river and throws himself through the ice to make it to the waters below.

 

 

Page 4: The soldiers fire blindly into the river until ordered to stop wasting precious ammunition by Col. Wyndam-Pryce. An alert is sent downriver to all allied positions to be on the look out for Angel.

 

 

Page 5: It is evening again, and Lady D’Ascoyne has spent a grueling day tending the wounded (she has red blood all over her black and white apron). At first, she is a bit ‘stand-off-ish’, but he quickly charms her with real tea. The privations of war, you know.

 

Anyway, he informs her that he works for an organization dedicated to the eradication of the vampires. And although Angel has escaped, he’s somewhat mollified by the fact that if he’s managed to drift downstream far enough, he’ll become the Kaiser’s problem.

 

 

Page 6: Angel is indeed traveling along the river bed. Sensing that darkness has fallen, he again breaks through the ice. He’s weary, freezing and injured.

 

 

Page 7: Entering a zone of shattered and burned trees, he realizes that he has crossed the front lines in the war. A German patrol quickly surrounds him, but he’s able to convince them that he’s not an enemy combatant (the trace of Irish accent helps, everyone knows the English don’t appreciate the Irish). The soldiers on this side of the line also give some indication that they’ve been beset by “them”.

 

 

Page 8: We get a quick flashback to three days ago when the German squad were nearly decimated by human looking creatures… vampires, of course.

 

 

Page 9: They’ve been hauling one of their comrades who had been bitten, but he is dead now. He has fang holes (with oddly fresh looking blood). Angel breaks the news to them… he was left just alive on purpose so that he’d be moved to a evac center where he would die, and then come back…

 

 

Page 10: … In order to ‘recruit’ more blood-suckers. It appears the Kaiser isn’t using the vampires (which I stated in issue #1 review) but is actually losing troops to them, as well as the English. As Angel prepares to be-head the corpse and tries to convince the squad it needs to be done – Mueller re-animates and puts the bite onto Schultz, the squad’s leader ‘til now.

 

 

Page 11: Schultz won’t be coming back, however, as Mueller rips his head off of his shoulders (with a spray of red in the black and white panel). The surviving squad men and Angel begin fighting the new vampire.

 

 

Page 12: One of the soldiers draws his pistol and shoots Schultz directly in the forehead, but this doesn’t do much good (it does give us more splashes of red color, though). Angel takes care of the problem with an improvised stake.

 

 

Page 13: Angel returns with the men to the site of their days earlier battle against the vampires in order to find and destroy their comrades corpses. They find them all missing and very little blood left behind, naturally.

 

Quick note – in both BTVS and AtS, the amount of time it took for re-animation seemed to change with the episode’s plot, circumstance and how quickly they needed them to attack. For Byrne’s story, he’s chosen the ‘3-Day Rule’.

 

 

Page 14 & 15: Those missing bodies? They pop up out of the snow. Angel demands that the soldiers with him stop thinking of the re-animated as their friends and start finding some wood to use as stakes. They soldiers go on the offensive – probably for the very first time – against the fang-gang.

 

 

Page 16: The battle is brutal, but Angel’s new allies are out-numbered. The battle is interrupted by the arrival of more vampires. The new group of demons is lead by someone which Angelus knows… Crixus.

 

 

Page 17: Angel tries the ol’ “I am still evil and I claim these humans” thing. Crixus doesn’t give an inch however, pissed that ‘Angelus’ has killed his own kind. Angel’s got a stake to his chest by a pawn of Crixus when he changes his mind off-panel voice shouts to ‘STOP!’

 

 

Page 18: Crixus decides that though he doesn’t trust Angelus, it’s up to their new leader to decide his fate. Crixus gives us a quick history lesson of what has been happening in Europe as far as the vamps are concerned while Angel and the surviving men are lead to an abandoned monastery.

 

 

Page 19: The huge castle like structure is striking in the blowing snow. Naturally, all of the nuns who used to reside there were slaughtered by the vampires now using it.

 

(Aside – What is it about nuns, anyway? In ‘Spanderverse’ I also had a nunnery attacked and wiped out by Glorificus – not that monks seem to fair much better!)

 

 

Page 20 & 21: Angel spots a huge plane and asks about it. Here we find out that the Kaiser is at least somewhat involved with the vampires, after all. He’s given it to them as a ‘gift’, but it’s unclear whether he realizes they are preying on his own men – or if he has tacitly approved of them growing their vampire army. Angel and his new friends are led deeply underground to meet Crixus’ new master.

 

 

Page 22: An obviously old vampire makes his dramatic appearance. He’s tall, built like a block engine and has huge clawed hands. And, he still looks an awful lot like Kakistos, but he’s not named here. He threatens ‘Angelus’ with a staking if he can’t adequately explain the “stench of a soul” coming off of him.

 

 

 



 



 


 

 

The Good: Again, the artwork is top notch in this second issue. The black and white panels are beautiful and the splashes of red blood throughout made a dramatic choice.

 

Angel’s break-away from the English soldiers was well-handled, for the most part. It was certainly better than Spike’s ratty blanket hike across the desert in BTVS.

 

The main vampire bad-guy is suitably threatening.

 

The plot is still interesting and the pace is good… nothing gets belabored, drawn out or repetitive (a problem which the first issue of Spike: After the Fall suffers).

 

 

The Bad: Only the highly convenient and clichéd “I have the hero just about dead, but I change my mind and not kill him so that I can be defeated later” trope. Crixus had Angel dead-to-rights, but suddenly decides he can’t kill him without the master’s approval; Even though he’d already made it clear in dialog that Angel had to die for killing his men just a few panels earlier.

 

It remains unclear (especially between Issues 1 & 2) what the German Kaiser’s role is in all this. Is this an official program to use vampires as instruments of war (which it seemed like in Issue 1 – before German soldiers were the targets)? Is the Kaiser unaware that his own men are being recruited into the demonic force? Or, did the Kaiser expect them to limit the demons’ damage to enemy troops? Some of Crixus’ explanations to Angelus could have made the point clearer.

 

 

The Scoring: The plot continues to hum right along with excellent pacing. The artwork remains excellent throughout. The obligatory bad guy shows up and is suitably vicious looking. The only problem is some muddling of how these German vampires fit into the larger war effort – especially with the vampires attacking German troops and then finding out that a plane was a ‘gift from the Kaiser’… though that could have been said sarcastically, I suppose: 4.25 out of 5 stars.

 



Angel: Blood and Trenches Review

  • Apr. 16th, 2009 at 4:27 PM
Yard

Angel: Blood and Trenches #1



 

 

Story & Art: John Byrne, Letters: Chris Mowry, Edited: Chris Ryall

 

Cover Art: John Byrne, Cover Coloring: Tom Smith/Scorpion Studios

 

 

Set Up: This story takes place during WWI. This issue is also largely black and white, with red being used sparingly to highlight blood.

 

 

Page 1: There’s a winter storm going on. Someone (hint: It’s Angel) is narrating that they are carrying wounded men in a ‘lorry’. There is only an hour before dawn, which is praying on the mind of our narrator. Nearby, an explosion goes off.

 

 

Page 2: Angel struggles to control the vehicle, but it’s a lost cause. The truck tips over. As Angel recovers from a tumble down an embankment, we see the cause of the explosion. There is a plane fast approaching.

 

 

Page 3: The pilot of the plane is a vampire. Using the mounted machine gun, pilot opens fire on Angel. Our hero takes several rounds, being unable to maneuver in the deep snow.


 


 

Page 4: The Fokker tri-plane swoops in for another run, this time targeting the truck carrying the wounded. Angel watches in horror and outrage as the truck is shot up. As the plane flies off, for good this time, Angel goes to the back of the now burning truck. He grabs the men and drags them away from the fire. The men’s blood covers his hands and the smell invades his nostrils. He backs away and tries to control himself.

 

 

Page 5: Trying desperately to focus on something else, he remembers why he came to Europe in the first place… six weeks ago:

 

(reading the paper): “Sources inform the Enquirer that there is no kind of medicinal machine which could so completely drain a human body without collapsing and damaging veins and arteries. Sources say no such damage has been found in the fifty or more bodies discovered thus far. One thing has been reported to be consistent in all these mysterious killings. An unidentified mark or sign has been found scribed in the blood of the victims.”

 

 

Page 6: Angel breaks into the public library and researches the symbol that had been reproduced in the paper.

 

 

Page 7: He finds evidence that the mark is a symbol for a particular vampire cult (I’m not sure if this is deliberate, but the vamp looks a whole lot like Kakistos from BTVS that was hunting for Faith). Angel makes his way to Nova Scotia and sneaks aboard a supply vessel bound for England.

 

 

Page 8: The Germans torpedo the ship and then shoot at the survivors in the water. As the ship goes into its death throes, our vampire manages to sneak aboard the German U-boat.

 

 

Page 9: Two days later, the sub breaks the surface near the coastline of France and Angel swims to shore….

 

 

Page 10: … Only to get hit by a truck. Brilliant. He’s knocked unconscious, but of course, the soldiers driving the truck believe he’s dead. They load him up.

 

 

Page 11: He comes to at an aid-station. As the young woman overseeing the place insists on helping him, one of the soldiers who brought him in is convinced that he was dead.

 

 

Page 12: As Lady Margaret D’Ascoyne tries to get him to submit to a physical, and offers him a hot bath to clean up….

 

 

Page 13: Corporal ‘Jealousy’ is reporting the strange turn of how Angel was dead and then he wasn’t: they have standing orders to report anything strange, no doubt due to the odd conditions of the 50+ bodies that have been found without blood. Meanwhile, Margaret is flirting with Angel, when a vampire breaks through the window.

 

 

Page 14: There are two of the things, but Angel is able to dust one of them. The thing loses the advantage when he reacts with shock to discover Angelus at the aid-station.


 

 

Page 15: The second creature is dusted. Angel explains to Lady Margaret that he has been fighting such monsters for a long time. He asks for her assistance in helping him to blend in. She gives him a job as an ambulance driver.

 

 

Page 16: As Angel begins evacuating soldiers that require more attention than the aid-station can give, a Colonel from command shows up and begins asking questions about him. When he hears that Angel only works the night shift, he orders his driver to follow the ambulance’s route.

 

 

Page 17: We catch up to where we started the story: A tri-plane swoops over the ambulance and the vampire pilot drops a hand grenade which blows up near the ambulance and leads to the crash.

 

 

Page 18: Back in the present, Angel is no longer able to resist the call of the dead men’s blood soaking their garments. He bends over a body and feeds… just in time for the Colonel and his men to show up.


 


 

Page 19: Angel is beaten and bound and then tossed in a trunk.

 

 

Page 20: Lady Margaret is awoken by the awful racket made by Colonel Geoffrey Wyndam-Price returning to the station with Angel bound in a trunk.

 

 

Page 21: Wyndam-Price orders the personnel at the station to be rounded up. Angel is quickly bound to a chair.

 

 

Page 22: In order to root out any ‘infected’, Wyndam-Price opens the curtains on the dawn. Angel, naturally, doesn’t react well….

 

 

 

The Good: I’ve always liked John Byrne’s artwork, so this gets high marks, even though all of his faces look very much alike.

 

Using black and white, so that things like blood (in color) stands out, is a neat creative decision and really works well.

 

The continuity is nice. We have the Germans experimenting with using vampire soldiers, which they’ll go back to in WWII. We also have Wyndam-Price, obviously the grandfather of Wesley (who is currently serving Wolfram & Hart in Angel: After the Fall). And, we can see why Angel was so reluctant to help the United States during WWII when the government agents came to recruit him (AtS: Why We Fight).

 

 

The Bad: Nuthin’, as long as you don’t mind largely black and white artwork. And, John’s habit of drawing faces all the same shape – especially mouths agape.

 

 

Scoring: With an interesting storyline, hints of future continuity and some great looking artwork, this one is a winner; 4.0 out of 5 Stars.

 



Angel: After the Fall #1 ... REVIEW

  • Apr. 11th, 2009 at 5:09 PM
Yard

Angel: After the Fall #1

 




Plotting By: Joss Whedon & Brian Lynch, Scripting By: Brian Lynch, Illustration: Franco Urru, Coloring: Ilaria Traversi, Lettering: Robbie Robins, Editing: Chris Ryall

 

Cover Art: Tony Harris

 

 

Set Up: In the series ending episode of Angel, Not Fade Away, the Angel Investigations team was in some serious trouble. Angel and his allies managed to bring down an ultra-powerful group of evil known as the Black Thorn. Basically, they were the demonic version of the Hall of Doom.

 

Wolf, Ram & Hart were not at all pleased by this turn of events. Angel played them, signing away his right to Shanshu (become mortal as reward for his redemptive deeds) in order to get in close with the Black Thorn group. By doing so, he was able to identify their members who were responsible for much of the evil at the highest levels of government among the elite of L.A.

 

Now, in retaliation, the power behind the evil law firm of Wolfram & Hart has pulled all of Los Angeles into Hell itself. A new world order has asserted itself, locking the city and its inhabitants away from the rest of the world and leaving them vulnerable to the legions of devils, demons, and exotic Hellspawn.

 

 

Page 1: Appropriately, we start with Angel. He’s busy at the moment fighting a cadre of demons who are running wild throughout L.A. Right now, they’re attempting to snack on a group of refugees. Naturally, the fighting doesn’t get in the way of Angel’s monologue (-smile-):

 

It all started with a girl. (It’s not who you think.) I joined a corporation that was, quite literally, evil incarnate. I thought I could channel their resources into something positive. In an existence defined by bad choices, that was the worst. I didn’t change them. They changed me. Then they killed her (leading me to surmise this isn’t about Buffy, but Fred). That opened my eyes. I took a stand.

 

 

Page 2: Angel is tackled to the ground and three of the demons are standing over him, big and evil grins on their faces. Until they find a surprise! (see below)

  Angel's secret weapon.

 


 

Page 3: Angel speaks to one of the save-ees. He gives her the address where she can find help, a car to get there… and an ax. He plays the mysterious hero, hops on his transport and flies away.

 

He lets us know, via more monologue, that this has been going on for a few months now.

 

 

Page 4 & 5: We have a splash page here. It’s here that we’re told that Wolfram and Hart sent Los Angeles to Hell. Angel is riding his dragon over downtown L.A., and in the background we see that the buildings all have tentacles coming from them. Some are burning and smoking. From one pile of rubble, there’s a large toothed maw coming from the ground. From the top of another building, it appears that the roof has actually grown a large toothed mouth. It’s beautiful artwork, and I wish I could scan both pages, but the book spine is in the way. This, by the way, is clearly (from Angel’s monologue) the dragon that he wanted to fight in the ending scene of Not Fade Away.

 

 

Page 6: On his way back to his base, Wolfram and Hart’s legal building, Angel tells us what has happened. Little time passed before the human population figured out they weren’t just stuck in a temporary nightmare. It was about the same amount of time before the demons realized they were home. They immediately took charge, the Lords of Hell carving up Los Angeles into fiefdoms between them. He goes out ‘night after night’, although that term has little meaning, we’ll find out later (and if you read my Spike: After the Fall review, you’ll know that day and night have mixed here).

 

 

Page 7: After Angel sends his dragon down to the garage, he discovers he’s had some callers. In his words:

 

Burge. Lord of downtown L.A. And his son. Moron offspring of the Lord of downtown L.A.

 

Again, Angel seems outclassed (there is actually a good reason for this, too, but we don’t learn why he keeps getting his ass kicked here). And, again, the artwork is excellent in this issue – I especially like the close up of Burge’s ‘moron’ son. Especially charming, is the droopy saliva dripping against Angel’s chin… eww.

  Drool is always charming.
 

 

 

Page 8: Angel’s getting his butt kicked is interrupted by another visitor. The new visitor is a familiar man with dark hair and glasses (except as first, I didn’t recognize him… the artwork doesn’t look much like Wes). Wes’ fate is disturbing. He is “the last official representative of this branch of Wolfram & Hart”.

 

Apparently, his contract has enslaved Wesley upon his death, as it did Lila.

 

 

Page 9: Wes is able to talk down Burge, if not is dim-witted son. We also get a hint that Wolfram & Hart still do not want Angel dead. Wes makes this clear to Burge in this exchange:

 

I can also assure you, Angel’s fate isn’t up to you. We kept him around, even after a fairly alarming indiscretion. So I’m thinking you should tell your steroid-ridden hellspawn to step down before he kills Angel and ruins things for the rest of us.

 

 

Page 10: Burge’s son isn’t willing to let it go, and tries to take his anger out against Wesley. When he goes to claw him however, he finds his hand passing right through him. Wes is still dead (see AtS: Not Fade Away), but is being kept around to serve as Wolfram & Hart’s voice… as a ghost.

 

 

Page 11: Wes isn’t fully on board the demon train, however, as he expresses some sympathy for Angel’s mission to save whom he can. We cut away from Angel and Wes to follow the save-ees from a few pages back.

 

 

Page 12: The humans arrive at some sort of building with other humans and a few demons are seeking refuge. We’re re-introduced to Gwen, the electric girl from AtS.

 

 

Page 13: In addition to Gwen, we see that Nina, the Werewolf woman is also doing her part to try to protect the humans that Angel has helped. We learn here that the day/night dichotomy of regular Earth no longer applies. Nina is particularly affected as she not only sniffs one of the save-ees, but then licks her cheek!

 

(Nina to woman she just licked): Did I?

 

(the Woman): She’s tenderizing me, she’s tenderizing me, she’s tenderizing me…

 

(Nina): No! It’s the sun/moon situation! They’re both out at once. do you have any idea what that does to a werewolf?

 

(Woman): Make you hungry?!

 

(Nina): No!

 

(Woman): Makes you bi-curious?!

 

Now, far be it from me to point out an inconvenient fact, when it sets up such a humorous back and forth, but I’ve seen the moon and sun out at the same time here in Michigan. It may not have been 24/7, but it does happen in the mornings. Does Nina freak every time this occurs… I suspect it’s the Hell/24 hours a day thing that is actually causing the issue.

 

 

Page 14: In addition to Gwen and Nina, we find that Connor is also involved in keeping this ‘safehouse’ operating. He knows that Angel sent the latest refugees, thanks to the Wolfram & Hart parking sticker on the car they’ve showed up driving.

 

Elsewhere, Angel is being healed by a parasite.

 

 

Page 15: Angel and Wes share some words regarding the situation with Burge.

 

 

Page 16: Angel and Wes walk through the complex (passing the dragon resting) and discuss what Angel plans to do long term. Their relationship is… strained… by Wes’ having to ‘represent’ what W & H want. Angel cannot entirely trust him. On Wes’ behalf, he isn’t pleased either with having to play W & H’s plans, but he is also bound by contract.

 

 

Page 17: Across town, in Westwood, another demon Lord forces humans to fight to the death with one another. He uses a telepathic, air-breathing ‘fish’, also enslaved, judging by the chain. This demon Lord is a neat creation, but the telepathic fish just looks silly.

 

 

Page 18: The Lord’s fun is interrupted by a rival group attempting to kill him.

 

 

Page 19: The fish is knocked out, leaving the Lord vulnerable. But, he has his own demon crew and orders them to defend against the invaders. They don’t do a great job.

 

 

Page 20: The skeletal Lord is angry, but willing to bargain with the invaders. In the meantime, his defenders are being easily wiped out.

 

 

Page 21: We find out that the invaders are led by Gunn! Now, when we left this member of Team Angel in Not Fade Away he had been grievously injured. Illyria had told him he would be dead within ten minutes, I believe. Yet now, he’s kicking ass. I hope we’ll get more detail into this turnaround.

 

What’s important now is that Gunn has a very specific reason for defeating this demon Lord. And it’s not just to save the enslaved; he is specifically trying to get a glowing disk that the Lord contains within his translucent body.

 

Interestingly, in a panel on Page 16 – Angel is looking at a drawing which appears to be of this disc.

 

 

Page 22: Team Gunn is also interested in the Fish… and the skimpily clothed slave-girls.

 

 

Page 23: On the street in front of W & H’s building, Burge’s son is back. This time, he’s there to prove a point. As Wes watches, the demon prepares to slaughter six humans in exchange for the six demons that Angel killed earlier to save the human group he subsequently sent to Connor.

 

He then appears to visit the ‘white room’. Or at least, he fades out to white.

 

 

Page 24: Angel again intervenes. Now, Burge demanded of Wes that Angel not leave the building for patrolling that night as ‘punishment’ to ‘think about what he’s done’.

 

Angel doesn’t leave the building.

 

 

Page 25: (Burge’s son to Angel): My father told you! MY FATHER TOLD YOU!

 

(Angel): I know. Not allowed to leave the building.

 

As Angel stands on a ledge of W & H, Burge’s loud-mouthed, moronic son charges him. Angel pulls out a good-ol’-fashioned stake from a pocket inside his jacket. He throws it. Exit Burge’s loud-mouthed, moronic son.


  Bye-bye Bruge's nameless son. And, good riddance.

 


 

Page 26: The followers of Burge’s now-quiet, not as stupid son warns Angel that he has now declared war against Burge, Lord of downtown L.A.

 

In a slightly confusing cut, we see dead bodies of some men piled in a hallway. It appears to be inside W & H, which wouldn’t say anything good about Angel. Turns out though, it’s a completely different location… as made clear on page 27.

 

 

Page 27: A woman screams as a man bites her… obviously a vampire. The vampire turns toward our POV, and we seen it is Gunn!



 

Which explains why he isn’t lying dead in an alleyway, as you would have expected at from the end of Not Fade Away.

 

 

The Good: The artwork from the cover throughout the interior of the comic is excellent, with one exception, but we’ll get to that.

 

The storyline is great. Los Angeles becomes a literal Hell, which fits well into AtS’ meme that Earth is already a Hell. Now, it’s literally true for a corner of it.

 

We get to check in on characters who weren’t in that alley (Connor, Nina and Gwen) as well as getting enough information to intuit what has happened to Wes and Gunn. Gunn’s fate is a heartbreaking twist, considering it was one of his biggest fears (and after having to put down his former sister in AtS- War Zone, I believe).

 

 

The Bad: Wesley, I afraid, doesn’t look like Alexis Denisoff. It took the dialog for me to figure out who Angel was talking to.

 

 

Scoring: This was actually a relatively strong start for the series. We know exactly what has happened by the end of it. Angel sets up a major conflict with a major Lord, Wes’ involvement is left ambiguous as far as whether he’ll be more help or hindrance and the showdown between Angel and Gunn is clearly coming. While not as strongly written as Buffy: S8, #1 … it’s still quite good and isn’t as repetitive as Spike: After the Fall. I’m scoring this one as 3.75 out of 5 stars.

 



Spike: After the Fall

  • Apr. 2nd, 2009 at 4:03 PM
Yard

Spike: After the Fall

 

 

Creators: Brian Lynch & Franco Urru

Cover: Franco Urru


 



 

Set up: In the series ending episode of Angel, Not Fade Away, the Angel Investigations team was in some serious trouble. Angel and his allies managed to bring down an ultra-powerful group of evil known as the Black Thorn. Basically, they were the demonic version of the Hall of Doom.

 

Wolf, Ram & Hart were not at all pleased by this turn of events. Angel played them, signing away his right to Shanshu (become mortal as reward for his redemptive deeds) in order to get in close with the Black Thorn group. By doing so, he was able to identify their members who were responsible for much of the evil at the highest levels of government among the elite of L.A.

 

Now, in retaliation, the power behind the evil law firm of Wolfram & Hart has pulled all of Los Angeles into Hell itself. A new world order has asserted itself, locking the city and its inhabitants away from the rest of the world and leaving them vulnerable to the legions of devils, demons, and exotic Hellspawn.

 

The team ends up split apart – separated from one another across the expanse of the new Los Angeles… this is Spike’s story.

 

 

Page 1: Spike is ‘somewhere’ in the hellish wasteland of the L.A. region. He’s doing his best to protect the humans who are basically standing around “like deer in headlights” as they try to comprehend what’s happened to them. Their easy pickins for the lizard-man/dinosaurian demons who have found them free meals or tributes to their more powerful Lords.

 

Things go less than well for Spike.

 

 

Page 2: ( Spike’s narration): These loser freaks are better brawlers than the previous loser freaks. Or maybe I’m still tired from the last ones, can’t tell.

 

Spike finds himself getting a bit beat up by the long-tongued, orange-brown skin lizards. And his feeble attempts to talk himself out is, well – lame and unhelpful.

 

 

Page 3: (Spike’s narration, continued): Fortunately for me… I’m not going this alone.

 

As one of the demons asks where another of their party is, Illyria shows up. With her arrival, and her decimation of the ranks, Spike gets a new lease to go for the leader of this demon squad.

 

 

Page 4: As Spike gets ready to kill the leader-dude, Illyria takes it from him. He complains. She ignores him.

 

With the demons killed, its time to deal with the humans rescued by their daring-do. Alas, its Illyria who picks up a crying toddler:

 

This one is wet on both ends. We should end him.

 

As Spike’s monologue informs us, Illyria is: Great in a tussle, slightly less so when it comes to human interaction.

 

 

Page 5: Spike steps in to grab the kid from Illyria and then turns to the large group of bewildered people they’ve just saved. It’s been ‘weeks’ in Hell at this point, though I imagine keeping track of time would be difficult. The sky is a constant reddish-orange. And as we’ll find out (though, I believe its in Angel: After the Fall – both the sun and moon are sharing the sky 24-7.

 

 

Page 6: Oh! Here it is on page 6… the sun and moon are up simultaneously. Spike’s group, for lack of a better name, have taken refuge in the ‘Happytime Studios’ theme park. Uh-huh. Anyway, while not exactly comfortable, at least it has food designed to survive the apocalypse… tourist park hotdogs!

 

 

Page 7: Spike has a quicky flashback of what he’s been going through, lately. The fact that Los Angeles “up and died” and went to Hell. He ran into Fred, but she didn’t stay for long as we know that Illyria owns the body now. Still, she’s one tough god-broad, so it’s a good thing she found him.




 

 

Page 8: Still in flashback, Spike tells us that after he and Illyria and their few survivors began traveling as a group and looking for some sort of permanent base, the few became a lot. And, that became nearly too many. He tells us that the demons began their rule and he wasn’t enough to fight them all… he had to pick his battles. Something a bit more difficult when you’re traveling with Illyria:

 

She chooses a lot of battles, actually. Even if that’s not one of the choices, she’ll find a way.

 

 

Page 9: Spike confers with a guy named Jeremy that they’ll need to move on soon, as there are more and more demons encroaching. This is interrupted however when Spike hears Fred’s voice trying to comfort the toddler they rescued. For some reason this upsets Spike mightily and he grabs and drags her away.

 

 

Page 10: Another confrontation as Spike tosses responsibility for the toddler to a random set of people. He makes it absolutely clear that Illyria/Fred is to have no contact with the bratling. Jeremy is forced to accompany Spike and Fred, as well.

 

 

Page 11: Jeremy is able to work the electronics of the amusement park. Spike’s goal is apparently to distract ‘Fred’, so she’ll re-become Illyria. We see that sometime recently, Illyria was injured in her abdomen… probably while she was looking like Fred. It appears that while in Hell, taking on the form of Fred gives Illyria all of her vulnerabilities.

 

Page 12: Giant robo-duck, amusement park gimmick attack! Fred quickly vanishes and Illyria reappears.



 


 

Page 13: Jeremy is given orders to send Illyria to the House of Horrors if she manages to destroy the duck-o-bot. He asks Spike why he’s so concerned with keeping Illyria in demigoddess mode. Spike snarks… and slaps him.

 

 

Page 14: More snarkage, more slappage.

 

 

Page 15: Spike confirms my hypothesis: For now, Illyria has to stay Illyria to survive.

 

Jeremy offer some words basically stating that Spike doesn’t like to see Fred because he has… had… real feelings for her.

 

 

Page 16: The mood is about to get all sickly sweet, which isn’t Spike in the least. Fortunately, a group of teen brats interrupts. And, like teens everywhere, they’re bored and want to do something fun… despite the fact that they’re in the middle of Hell and surrounded on all sides by hostile demons. They want to start up a few rides. After all, they have taken refuge in an amusement park.

 

 

Page 17: The kibosh is put on the plan, due to noise. Noise attracts attention, attention in Hell is bad. And, also, in Hell – the television only plays “that awful show about the witch sisters”. Spike suggests that instead they go play with Illyria and they can get their asses kicked for fun.

 

Spike decides to take off for awhile. Unfortunately, he’s being watched by the members of the earlier slaughtered demon group. Their plan – slaughter the men, kidnap the women for tribute.

 

 

Page 18: While Spike is out scouting for the next location to move to, the lizard demons are in turn slaughtered by a new group. A greenish-blue woman easily rips through them, while accompanied by a brown, bald woman. Spike lets us know there is a mystic wall that has trapped everyone within the borders of Los Angeles, including the suburbs such as Westwood and Silverlake. The Westwood location has possibilities since the Lord is rumored to be a pushover. Spike rules out Silverlake because “… I’m going to do a friend a favor and stay away. He doesn’t need me dragging my problems to his doorstep”. Clearly one of the Angel team is in Silverlake, which apparently isn’t being overrun – at least not yet.

 

 

Page 19: Spike finds his way to the Wolfram & Hart building, which he is seriously considering as a good place to hide out.

 

 

Page 20: At least, until a really large, fire breathing dragon pops up.



 

 

Page 21: As Spike is having his confrontation with a dragon, Jeremy is being hounded by the bored teens. And, he’s getting a bit miffed that he’s being called on to ‘be in charge’ when Spike can’t even remember his name (he keeps calling him Jerry, which everyone else is picking up on). As he’s trying to tell the teens it’s a bad idea to activate a dinosaur ride, he suddenly becomes aware of a more pressing problem.

 

 

Page 22: A squad of women in tight black cat-suits (including the ones who just killed the lizards planning an attack) swoops in. The humans are ordered to submit to them, or they will face certain death. The teens are cluelessly excited by the interruption of their boredom. Because, apparently, their eff-ing morons.

 

 

The Good: The cover is really nice and the first few pages are really good. Spike trying to deal with an unstable Illyria has possibilities for the mini-arc (this is a 4-issue series). Seeing L.A. turn into a literal Hell is a neat idea… and an appropriate action that you could see Wolf, Ram and Hart carrying out for Angel’s “betrayal”. Most of the art is well done, especially on the lizard-demons.

 

The Bad: The nature of the story gets repetitive. And, the explanation of why Spike needs to keep the Fred personality in Illyria suppressed is drawn out unnecessarily. It has the feeling of filler in order to give the book enough pages.

 

Scoring: While I wanted to see how being sent to Hell impacted Spike, this is mostly just battling one set of demons after the other. Illyria’s situation and the occasional appearance of Fred could have been handled with emotional angst, but I just didn’t feel it. Nothing after the first few pages of the issue really stand out (especially for a $4 comic!) so I grade it 3.25 out of 5 stars.

 



Recommendation

  • Feb. 19th, 2009 at 1:33 AM
Yard
Hey guys and girls,

  I just want to post to let you know that I am sure to have The Cost of Giles chapter posted tomorrow in Spanderverse.


 But, I want to do a recommendation for both Angel and Buffy... season by season. This is a fan-commentary/review dealy. I liked the first half of Angel S1 reviews from these guys, so I'm gonna go ahead and post their sites for both Buffy and Angel views.

Buffyness


Angelness:


Now, for those of you who don't like reading/listening to others' opinions this won't do anything for you... but I do, so... here you go.

Rob -

An updated plans post-thingy.

  • Dec. 27th, 2008 at 4:54 PM
Yard
Okay, for those reading Spanderverse... I'm writing chapters later tonight or most definitely tomorrow. I have the next two chapters pretty much written in my head so I'll have them posted by no later than Jan. 5th.

With company at the house, I don't have the time at home to do anything on the PC. I may go ahead and post from work, but I'm leery of doing so just because I've only got half an eye on what I'm doing... you know, with that work-thing going on. I don't like to do anything but a quick post from anywhere, but home, where I can really read through it carefully for typos, confused sentence structure, etc., but we'll see.

For Watchers reviews fans... the next review will be for High Art, episode 20 of Season 1 of the after-Buffy spin off series.

In addition, I'm changing my ratings system from half-points to quarter-points and will be going back to my older reviews to re-rate them to the new standard. For instance, one of the reviews was given a "soft 5 star" for a rating... that will be changed to a 4.75 rating. I'll also be correcting spelling errors that I've found on re-reading them. I'll issue a post with links to all of the older reviews once they've been cleaned up.

The BTVS and AtS reviews are awaiting a DVD drive so I can image-capture. These reviews (so far just a few BTVS reviews are posted) will probably be re-written completely at some point. I WILL get to them... eventually. I want to purchase an new system, since the one I have is outdated and can't play the new game that I've been drooling over forever and that the Honey bought me for x-mas.

I am vacillating between writing Buffy S8, and After the Fall reviews now, or wait until I reach these "seasons" after I review their respective shows (which could obviously be awhile). I've also been considering the idea of reviewing fanfiction that I find and read... I'm not sure I want to start issuing reviews for fanfiction... on the other hand, I'm doing that already with Watchers. That's just different, somehow, than 'straight fanfic'.

So... that's where my head is at these days and I plan on cracking down and doing a lot of reviewing/writing/posting in the coming few weeks and months.

Writer's Block: Gone but Not Forgotten

  • Dec. 4th, 2008 at 5:29 PM
Yard

Many beloved television shows are no longer with us, like Buffy the Vampire Slayer, Six Feet Under, and Mystery Science Theater 3000. What defunct television show do you miss the most?


View 501 Answers

BUFFY !!

And Angel, as well - especially since S5 ended so strongly.


And, as an aside to this post - Loving the Buffy Comic, liked the After the Fall: Spike, but I gotta give only partial love to Angel: After the Fall. It's been too drawn out and in places, confusing. Maybe I'll be more impressed when I can read the whole saga "from cover to cover" after they wrap things up in L.A./Hell.

Profile

Yard
[info]harsens_rob
harsens_rob

Tags

Syndicate

RSS Atom
Powered by LiveJournal.com
Designed by Lilia Ahner